StartMatchmakingInput
public struct StartMatchmakingInput : AWSShape
Undocumented
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Declaration
Swift
public static var _members: [AWSShapeMember]
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Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
Declaration
Swift
public let configurationName: String
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Information on each player to be matched. This information must include a player ID, and may contain player attributes and latency data to be used in the matchmaking process. After a successful match, Player objects contain the name of the team the player is assigned to.
Declaration
Swift
public let players: [Player]
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A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
Declaration
Swift
public let ticketId: String?
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Undocumented
Declaration
Swift
public init(configurationName: String, players: [Player], ticketId: String? = nil)
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Declaration
Swift
public func validate(name: String) throws