Player
public struct Player : AWSShape
Undocumented
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Declaration
Swift
public static var _members: [AWSShapeMember]
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Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS Regions. If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported. If a matchmaker has a rule that evaluates player latency, players must report latency in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that no Regions are available to the player and the ticket is not matchable.
Declaration
Swift
public let latencyInMs: [String : Int]?
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A collection of key:value pairs containing player information for use in matchmaking. Player attribute keys must match the playerAttributes used in a matchmaking rule set. Example: “PlayerAttributes”: {“skill”: {“N”: “23”}, “gameMode”: {“S”: “deathmatch”}}.
Declaration
Swift
public let playerAttributes: [String : AttributeValue]?
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A unique identifier for a player
Declaration
Swift
public let playerId: String?
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Name of the team that the player is assigned to in a match. Team names are defined in a matchmaking rule set.
Declaration
Swift
public let team: String?
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Undocumented
Declaration
Swift
public init(latencyInMs: [String : Int]? = nil, playerAttributes: [String : AttributeValue]? = nil, playerId: String? = nil, team: String? = nil)
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Declaration
Swift
public func validate(name: String) throws