Player

public struct Player : AWSShape

Undocumented

  • Declaration

    Swift

    public static var _members: [AWSShapeMember]
  • Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS Regions. If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported. If a matchmaker has a rule that evaluates player latency, players must report latency in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that no Regions are available to the player and the ticket is not matchable.

    Declaration

    Swift

    public let latencyInMs: [String : Int]?
  • A collection of key:value pairs containing player information for use in matchmaking. Player attribute keys must match the playerAttributes used in a matchmaking rule set. Example: “PlayerAttributes”: {“skill”: {“N”: “23”}, “gameMode”: {“S”: “deathmatch”}}.

    Declaration

    Swift

    public let playerAttributes: [String : AttributeValue]?
  • A unique identifier for a player

    Declaration

    Swift

    public let playerId: String?
  • Name of the team that the player is assigned to in a match. Team names are defined in a matchmaking rule set.

    Declaration

    Swift

    public let team: String?
  • Undocumented

    Declaration

    Swift

    public init(latencyInMs: [String : Int]? = nil, playerAttributes: [String : AttributeValue]? = nil, playerId: String? = nil, team: String? = nil)
  • Declaration

    Swift

    public func validate(name: String) throws