GameSessionQueue
public struct GameSessionQueue : AWSShape
Undocumented
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Declaration
Swift
public static var _members: [AWSShapeMember]
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A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
Declaration
Swift
public let destinations: [GameSessionQueueDestination]?
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Amazon Resource Name (ARN) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift game session queue ARN, the resource ID matches the Name value.
Declaration
Swift
public let gameSessionQueueArn: String?
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A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
Declaration
Swift
public let name: String?
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A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement.
Declaration
Swift
public let playerLatencyPolicies: [PlayerLatencyPolicy]?
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The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a TIMED_OUT status.
Declaration
Swift
public let timeoutInSeconds: Int?
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Undocumented
Declaration
Swift
public init(destinations: [GameSessionQueueDestination]? = nil, gameSessionQueueArn: String? = nil, name: String? = nil, playerLatencyPolicies: [PlayerLatencyPolicy]? = nil, timeoutInSeconds: Int? = nil)