PlayerLatencyPolicy
public struct PlayerLatencyPolicy : AWSShape
Undocumented
-
Declaration
Swift
public static var _members: [AWSShapeMember] -
The maximum latency value that is allowed for any player, in milliseconds. All policies must have a value set for this property.
Declaration
Swift
public let maximumIndividualPlayerLatencyMilliseconds: Int? -
The length of time, in seconds, that the policy is enforced while placing a new game session. A null value for this property means that the policy is enforced until the queue times out.
Declaration
Swift
public let policyDurationSeconds: Int? -
Undocumented
Declaration
Swift
public init(maximumIndividualPlayerLatencyMilliseconds: Int? = nil, policyDurationSeconds: Int? = nil) -
Declaration
Swift
public func validate(name: String) throws
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PlayerLatencyPolicy Structure Reference