GlobalConfiguration
public struct GlobalConfiguration : AWSShape
Undocumented
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Declaration
Swift
public static var _members: [AWSShapeMember]
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Value to set the initial audio gain for the Live Event.
Declaration
Swift
public let initialAudioGain: Int?
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Indicates the action to take when the current input completes (e.g. end-of-file). When switchAndLoopInputs is configured the encoder will restart at the beginning of the first input. When “none” is configured the encoder will transcode either black, a solid color, or a user specified slate images per the “Input Loss Behavior” configuration until the next input switch occurs (which is controlled through the Channel Schedule API).
Declaration
Swift
public let inputEndAction: GlobalConfigurationInputEndAction?
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Settings for system actions when input is lost.
Declaration
Swift
public let inputLossBehavior: InputLossBehavior?
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Indicates how MediaLive pipelines are synchronized. PIPELINE_LOCKING - MediaLive will attempt to synchronize the output of each pipeline to the other. EPOCH_LOCKING - MediaLive will attempt to synchronize the output of each pipeline to the Unix epoch.
Declaration
Swift
public let outputLockingMode: GlobalConfigurationOutputLockingMode?
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Indicates whether the rate of frames emitted by the Live encoder should be paced by its system clock (which optionally may be locked to another source via NTP) or should be locked to the clock of the source that is providing the input stream.
Declaration
Swift
public let outputTimingSource: GlobalConfigurationOutputTimingSource?
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Adjusts video input buffer for streams with very low video framerates. This is commonly set to enabled for music channels with less than one video frame per second.
Declaration
Swift
public let supportLowFramerateInputs: GlobalConfigurationLowFramerateInputs?
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init(initialAudioGain:inputEndAction:inputLossBehavior:outputLockingMode:outputTimingSource:supportLowFramerateInputs:)
Undocumented
Declaration
Swift
public init(initialAudioGain: Int? = nil, inputEndAction: GlobalConfigurationInputEndAction? = nil, inputLossBehavior: InputLossBehavior? = nil, outputLockingMode: GlobalConfigurationOutputLockingMode? = nil, outputTimingSource: GlobalConfigurationOutputTimingSource? = nil, supportLowFramerateInputs: GlobalConfigurationLowFramerateInputs? = nil)
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Declaration
Swift
public func validate(name: String) throws