Blueprint
public struct Blueprint : AWSShape
Undocumented
-
Declaration
Swift
public static var _members: [AWSShapeMember]
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The ID for the virtual private server image (e.g., app_wordpress_4_4 or app_lamp_7_0).
Declaration
Swift
public let blueprintId: String?
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The description of the blueprint.
Declaration
Swift
public let description: String?
-
The group name of the blueprint (e.g., amazon-linux).
Declaration
Swift
public let group: String?
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A Boolean value indicating whether the blueprint is active. Inactive blueprints are listed to support customers with existing instances but are not necessarily available for launch of new instances. Blueprints are marked inactive when they become outdated due to operating system updates or new application releases.
Declaration
Swift
public let isActive: Bool?
-
The end-user license agreement URL for the image or blueprint.
Declaration
Swift
public let licenseUrl: String?
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The minimum bundle power required to run this blueprint. For example, you need a bundle with a power value of 500 or more to create an instance that uses a blueprint with a minimum power value of 500. 0 indicates that the blueprint runs on all instance sizes.
Declaration
Swift
public let minPower: Int?
-
The friendly name of the blueprint (e.g., Amazon Linux).
Declaration
Swift
public let name: String?
-
The operating system platform (either Linux/Unix-based or Windows Server-based) of the blueprint.
Declaration
Swift
public let platform: InstancePlatform?
-
The product URL to learn more about the image or blueprint.
Declaration
Swift
public let productUrl: String?
-
The type of the blueprint (e.g., os or app).
Declaration
Swift
public let type: BlueprintType?
-
The version number of the operating system, application, or stack (e.g., 2016.03.0).
Declaration
Swift
public let version: String?
-
The version code.
Declaration
Swift
public let versionCode: String?
-
init(blueprintId:description:group:isActive:licenseUrl:minPower:name:platform:productUrl:type:version:versionCode:)
Undocumented
Declaration
Swift
public init(blueprintId: String? = nil, description: String? = nil, group: String? = nil, isActive: Bool? = nil, licenseUrl: String? = nil, minPower: Int? = nil, name: String? = nil, platform: InstancePlatform? = nil, productUrl: String? = nil, type: BlueprintType? = nil, version: String? = nil, versionCode: String? = nil)