UpdateScriptInput
public struct UpdateScriptInput : AWSShape
Undocumented
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Declaration
Swift
public static var _members: [AWSShapeMember]
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A descriptive label that is associated with a script. Script names do not need to be unique.
Declaration
Swift
public let name: String?
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A unique identifier for a Realtime script to update. You can use either the script ID or ARN value.
Declaration
Swift
public let scriptId: String
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The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the “key”), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
Declaration
Swift
public let storageLocation: S3Location?
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The version that is associated with a build or script. Version strings do not need to be unique.
Declaration
Swift
public let version: String?
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A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB. When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the string “fileb://” to indicate that the file data is a binary object. For example: –zip-file fileb://myRealtimeScript.zip.
Declaration
Swift
public let zipFile: Data?
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Undocumented
Declaration
Swift
public init(name: String? = nil, scriptId: String, storageLocation: S3Location? = nil, version: String? = nil, zipFile: Data? = nil)
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Declaration
Swift
public func validate(name: String) throws