UpdateGameServerInput
public struct UpdateGameServerInput : AWSShape
Undocumented
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Declaration
Swift
public static var _members: [AWSShapeMember]
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A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
Declaration
Swift
public let gameServerData: String?
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A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
Declaration
Swift
public let gameServerGroupName: String
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A custom string that uniquely identifies the game server to update.
Declaration
Swift
public let gameServerId: String
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Indicates health status of the game server. A request that includes this parameter updates the game server’s LastHealthCheckTime timestamp.
Declaration
Swift
public let healthCheck: GameServerHealthCheck?
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Indicates whether the game server is available or is currently hosting gameplay.
Declaration
Swift
public let utilizationStatus: GameServerUtilizationStatus?
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Undocumented
Declaration
Swift
public init(gameServerData: String? = nil, gameServerGroupName: String, gameServerId: String, healthCheck: GameServerHealthCheck? = nil, utilizationStatus: GameServerUtilizationStatus? = nil)
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Declaration
Swift
public func validate(name: String) throws