UpdateGameServerInput
public struct UpdateGameServerInput : AWSShape
Undocumented
-
Declaration
Swift
public static var _members: [AWSShapeMember] -
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
Declaration
Swift
public let gameServerData: String? -
A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
Declaration
Swift
public let gameServerGroupName: String -
A custom string that uniquely identifies the game server to update.
Declaration
Swift
public let gameServerId: String -
Indicates health status of the game server. A request that includes this parameter updates the game server’s LastHealthCheckTime timestamp.
Declaration
Swift
public let healthCheck: GameServerHealthCheck? -
Indicates whether the game server is available or is currently hosting gameplay.
Declaration
Swift
public let utilizationStatus: GameServerUtilizationStatus? -
Undocumented
Declaration
Swift
public init(gameServerData: String? = nil, gameServerGroupName: String, gameServerId: String, healthCheck: GameServerHealthCheck? = nil, utilizationStatus: GameServerUtilizationStatus? = nil) -
Declaration
Swift
public func validate(name: String) throws
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UpdateGameServerInput Structure Reference