RegisterGameServerInput
public struct RegisterGameServerInput : AWSShape
Undocumented
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Declaration
Swift
public static var _members: [AWSShapeMember]
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Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.
Declaration
Swift
public let connectionInfo: String?
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A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers using ListGameServers or ClaimGameServer.
Declaration
Swift
public let gameServerData: String?
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A unique identifier for the game server group where the game server is running. Use either the GameServerGroup name or ARN value.
Declaration
Swift
public let gameServerGroupName: String
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A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.
Declaration
Swift
public let gameServerId: String
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The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.
Declaration
Swift
public let instanceId: String
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Undocumented
Declaration
Swift
public init(connectionInfo: String? = nil, gameServerData: String? = nil, gameServerGroupName: String, gameServerId: String, instanceId: String)
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Declaration
Swift
public func validate(name: String) throws