GameServerInstance
public struct GameServerInstance : AWSShape
Undocumented
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Declaration
Swift
public static var _members: [AWSShapeMember]
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A generated unique identifier for the game server group that includes the game server instance.
Declaration
Swift
public let gameServerGroupArn: String?
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A developer-defined identifier for the game server group that includes the game server instance. The name is unique for each Region in each AWS account.
Declaration
Swift
public let gameServerGroupName: String?
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The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.
Declaration
Swift
public let instanceId: String?
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Current status of the game server instance. ACTIVE – The instance is viable for hosting game servers. DRAINING – The instance is not viable for hosting game servers. Existing game servers are in the process of ending, and new game servers are not started on this instance unless no other resources are available. When the instance is put in DRAINING, a new instance is started up to replace it. Once the instance has no UTILIZED game servers, it will be terminated in favor of the new instance. SPOT_TERMINATING – The instance is in the process of shutting down due to a Spot instance interruption. No new game servers are started on this instance.
Declaration
Swift
public let instanceStatus: GameServerInstanceStatus?
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Undocumented
Declaration
Swift
public init(gameServerGroupArn: String? = nil, gameServerGroupName: String? = nil, instanceId: String? = nil, instanceStatus: GameServerInstanceStatus? = nil)