GameServerGroupAutoScalingPolicy
public struct GameServerGroupAutoScalingPolicy : AWSShape
Undocumented
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Declaration
Swift
public static var _members: [AWSShapeMember]
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Length of time, in seconds, it takes for a new instance to start new game server processes and register with GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.
Declaration
Swift
public let estimatedInstanceWarmup: Int?
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Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric “PercentUtilizedGameServers” and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.
Declaration
Swift
public let targetTrackingConfiguration: TargetTrackingConfiguration
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Undocumented
Declaration
Swift
public init(estimatedInstanceWarmup: Int? = nil, targetTrackingConfiguration: TargetTrackingConfiguration)
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Declaration
Swift
public func validate(name: String) throws