GameServerGroupAutoScalingPolicy

public struct GameServerGroupAutoScalingPolicy : AWSShape

Undocumented

  • Declaration

    Swift

    public static var _members: [AWSShapeMember]
  • Length of time, in seconds, it takes for a new instance to start new game server processes and register with GameLift FleetIQ. Specifying a warm-up time can be useful, particularly with game servers that take a long time to start up, because it avoids prematurely starting new instances.

    Declaration

    Swift

    public let estimatedInstanceWarmup: Int?
  • Settings for a target-based scaling policy applied to Auto Scaling group. These settings are used to create a target-based policy that tracks the GameLift FleetIQ metric “PercentUtilizedGameServers” and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.

    Declaration

    Swift

    public let targetTrackingConfiguration: TargetTrackingConfiguration
  • Undocumented

    Declaration

    Swift

    public init(estimatedInstanceWarmup: Int? = nil, targetTrackingConfiguration: TargetTrackingConfiguration)
  • Declaration

    Swift

    public func validate(name: String) throws