DescribePlayerSessionsInput
public struct DescribePlayerSessionsInput : AWSShape
extension GameLift.DescribePlayerSessionsInput: AWSPaginateStringToken
Undocumented
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Declaration
Swift
public static var _members: [AWSShapeMember]
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A unique identifier for the game session to retrieve player sessions for.
Declaration
Swift
public let gameSessionId: String?
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The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.
Declaration
Swift
public let limit: Int?
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Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.
Declaration
Swift
public let nextToken: String?
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A unique identifier for a player to retrieve player sessions for.
Declaration
Swift
public let playerId: String?
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A unique identifier for a player session to retrieve.
Declaration
Swift
public let playerSessionId: String?
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Player session status to filter results on. Possible player session statuses include the following: RESERVED – The player session request has been received, but the player has not yet connected to the server process and/or been validated. ACTIVE – The player has been validated by the server process and is currently connected. COMPLETED – The player connection has been dropped. TIMEDOUT – A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).
Declaration
Swift
public let playerSessionStatusFilter: String?
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Undocumented
Declaration
Swift
public init(gameSessionId: String? = nil, limit: Int? = nil, nextToken: String? = nil, playerId: String? = nil, playerSessionId: String? = nil, playerSessionStatusFilter: String? = nil)
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Declaration
Swift
public func validate(name: String) throws
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Undocumented
Declaration
Swift
public func usingPaginationToken(_ token: String) -> GameLift.DescribePlayerSessionsInput