DeleteGameServerGroupInput

public struct DeleteGameServerGroupInput : AWSShape

Undocumented

  • Declaration

    Swift

    public static var _members: [AWSShapeMember]
  • The type of delete to perform. Options include the following: SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED status. FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group. RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.

    Declaration

    Swift

    public let deleteOption: GameServerGroupDeleteOption?
  • A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.

    Declaration

    Swift

    public let gameServerGroupName: String
  • Undocumented

    Declaration

    Swift

    public init(deleteOption: GameServerGroupDeleteOption? = nil, gameServerGroupName: String)
  • Declaration

    Swift

    public func validate(name: String) throws