DeleteGameServerGroupInput
public struct DeleteGameServerGroupInput : AWSShape
Undocumented
-
Declaration
Swift
public static var _members: [AWSShapeMember] -
The type of delete to perform. Options include the following: SAFE_DELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in UTILIZED status. FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group. RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.
Declaration
Swift
public let deleteOption: GameServerGroupDeleteOption? -
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
Declaration
Swift
public let gameServerGroupName: String -
Undocumented
Declaration
Swift
public init(deleteOption: GameServerGroupDeleteOption? = nil, gameServerGroupName: String) -
Declaration
Swift
public func validate(name: String) throws
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DeleteGameServerGroupInput Structure Reference